Character: Angelica Mashkovskaya. Page 2



The body and psyche is the eleventh wonder of the world. It raises many questions, but the answers are incommensurably smaller.
Quote Explanation: Character from the text-based role-playing game "Barefoot on Baker Street"
№ 409154   Added MegaMozg 12-12-2020 / 20:15
No matter how we pretend to be exclusive, no matter how we disown other people, we are all petals of the same flower, differing only in shade. And the beginning - like the end - we all have the same.
Quote Explanation: Character from the text-based role-playing game "Barefoot on Baker Street"
№ 409147   Added MegaMozg 12-12-2020 / 19:54
Previously, people shared their fears, doubts, misdeeds with priests, received spiritual liberation and began to live happier. Freer. In the age of total modernization, the Servants of the Lord are considered a relic of the past and many often look at believers with a condescending smile, going to a dear psychoanalyst, where they talk about their fears, doubts, sins ... Assign a price, name it in a new way and it will be for you... a product of today's reality, well borrowed from earlier times.
Quote Explanation: Character from the text-based role-playing game "Barefoot on Baker Street"
№ 409145   Added MegaMozg 12-12-2020 / 19:48
Why do we do what we do, even though somewhere inside we felt an uncomfortable shiver, but, having waved it off, we followed the chosen path? Sometimes even an unpleasant feeling does not arise, just move forward, without thinking about the consequences.
Quote Explanation: Character from the text-based role-playing game "Barefoot on Baker Street"
№ 409138   Added MegaMozg 12-12-2020 / 19:27
The sign of the English pound sterling is formed from the Latin abbreviation LSD, that is, Librae, Solidi et Denarii are the Roman names of coins corresponding to pounds, shillings and pence. Who would believe in a pure coincidence that a semi-synthetic psychoactive substance from the lysergamide family has the same abbreviation? No, there is a subtle subtext in this - both can be safely attributed to drugs.
Quote Explanation: Character from the text-based role-playing game "Barefoot on Baker Street"
№ 409136   Added MegaMozg 12-12-2020 / 19:21
Hey stop being a selfish goat! Stop feeling sorry for yourself! The world is full of people who need you, whom you can make happy, and instead you are fixated on your own troubles. Damn crybaby.
Quote Explanation: Character from the text-based role-playing game "Barefoot on Baker Street"
№ 409132   Added MegaMozg 12-12-2020 / 19:09
Sometimes intrigue is a colorfully disguised ignorance. Nothing in a bright package. When you do not guess what events to create next, you are faced with the problem of the uncertainty of the future. You feel completely confused, but you continue to make a good mine with a bad game, hoping that in the course of detached and spontaneous situations, a terrific idea will come up that you can give out as originally planned.
Quote Explanation: Character from the text-based role-playing game "Barefoot on Baker Street"
№ 409128   Added MegaMozg 12-12-2020 / 18:57
If we know something important and global about a person, it automatically turns into a weapon. We often use it in our hearts, because we know how to hurt the opponent as much as possible. It is a genuine black gift of humanity. All our sins, secrets, misdeeds - all these are weapons against ourselves and the one who owns them owns us. Isn't that what happens all the time? Does it not boil down to the fact that we unwittingly hand each other a means of fighting against ourselves? It is not surprising that the closest can kill at once, because being with someone in close proximity, we unwittingly commit some offense against them, lie to them or inadvertently offend, thereby each time we give another arrow against ourselves.
Quote Explanation: Character from the text-based role-playing game "Barefoot on Baker Street"
№ 409124   Added MegaMozg 12-12-2020 / 18:45
We are behind our actions, not mom and dad. We. Genes determine our eye color, hair color, physique, but we are responsible for the formation of character. Of course, at first it is controlled from the outside, but with age, this responsibility is transferred to us. Do not believe when they say that you cannot change your character - it is very much subject to adjustment. Only this is a very difficult and painstaking work, it is like breaking poorly spliced bones, installing them correctly, and then suffering for a long time in a cast, but in the end you get a perfect gait. The new generation is not intended to repeat the actions of our ancestors, we must be better than them, because before our eyes there is an example of how not to act. However, we are still stepping on the same robbers, but this does not mean at all that there is no need to try to avoid them.
Quote Explanation: Character from the text-based role-playing game "Barefoot on Baker Street"
№ 409122   Added MegaMozg 12-12-2020 / 18:39
Is this how we are gradually created by the indifference of others?
Quote Explanation: Character from the text-based role-playing game "Barefoot on Baker Street"
№ 409118   Added MegaMozg 12-12-2020 / 18:27
I brought my fingertips almost to my eyes, studying with interest the interweaving of lines that can tell a lot about my master. We all have this encrypted message, and each has its own part, who knows, perhaps, if we find the key, we will find a multi-volume revelation about the human race.
Quote Explanation: Character from the text-based role-playing game "Barefoot on Baker Street"
№ 409116   Added MegaMozg 12-12-2020 / 18:21
- There is! You must quietly sneak up to the closet, very quietly, so as not to scare your prey. Then you freeze for a few seconds, and then abruptly open the door, grab the first thing that comes across and quickly, quickly, until it runs away, put it on.
Quote Explanation: Characters from the text-based role-playing game Barefoot on Baker Street
№ 409115   Added MegaMozg 12-12-2020 / 18:18
Whatever secrets we harbor, no matter what goals we are guided by, but all this turns us into filled balloons, forcing us to be in ourselves and does not allow anyone to get close. All our secrets serve as a barrier, do only one thing - prevent us from gaining freedom, impose their own rules of the game.
Quote Explanation: Character from the text-based role-playing game "Barefoot on Baker Street"
№ 409111   Added MegaMozg 12-12-2020 / 18:06
Helping others to look at what is happening from a special angle, in parallel and gain experience.
Quote Explanation: Character from the text-based role-playing game "Barefoot on Baker Street"
№ 409110   Added MegaMozg 12-12-2020 / 18:03
As soon as one realizes that he has done bad deeds, due to which a painful feeling of guilt arises, there is a feeling that he has lost himself. And then he is ready to accept the punishment, if only to find himself again as a person.
Quote Explanation: Character from the text-based role-playing game "Barefoot on Baker Street"
№ 409102   Added MegaMozg 12-12-2020 / 17:39